
If all of your squad has a couple of healing or protection enhancing abilities you'll be all the better for it. The best way to counteract this is to ensure all of your squad possess some healing abilities of some sort, whether that’s things like Fortify to improve your physical armour or Rallying Cry to replenish some health and some magical armour. This is often counter-intuitive and because of the cooldowns on healing abilities, you’re likely to come unstuck very quickly if you decide to do that. The biggest mistake you can make in Divinity: Original Sin II is to have a dedicated healer in your squad. Load them up with a stack of magic shield abilities and they can make swift work of even the most formidable foes on the battlefield. Dual wielding daggers with the Backlash skill, as well as other skills like Corrupted Blade and Rupture Tendons, your rogue can cause some serious damage.

In fact, one of your biggest damage dealers in the game will be your rogue, without a shadow of a doubt. In Divinity: Original Sin II these characters are your ultimate badasses. Quite often in RPGs developers don’t tend to get the rogue class right – they’re usually underpowered and weak. Cheesing battles is the best way to make Divinity: Original Sin II a cakewalk, whether that’s the aforementioned moving enemy characters out of range, using the teleport to transfer someone out of battle – or as close to the edge of the arena – and let them heal naturally before bringing them back into the fight. More amusingly, for a melee character who can’t climb ladders, teleport them into places that gets them stuck and wastes their turn. Same with a warrior-esque enemy, teleport them the hell out of there. If there’s a range character messing you up, teleport them to you, or even better, teleport them as far away as you can so they waste AP to get back into range. On the flipside, though, you can also use it to mess with your adversaries. If your rogue is running short on health, teleport them to safety. If your up-close-and-personal damage dealer is miles from the battle, transport him to the frontline. The obvious use of it in battle is to teleport squad mates in and out of trouble.

Not only can you use the spell outside of combat to teleport squad members over to previously inaccessible areas to get chests and what not, but in battle, it’ll become your best friend. One of the best spells in Divinity: Original Sin II is teleport. Like, all the bloody time! Don’t be afraid to load up an earlier save either if a battle doesn’t go your way first time around, resurrection scrolls are super expensive early on, so try not to waste them as you could leave yourself up shit creek without a paddle. This game does not hold your hand, or even make things easy for you, so be sure to quick save all the time. Very often Divinity will throw fights at you out of nowhere and more often that not you’ll be under-levelled for a specific fight, meaning you’ll get owned quite quickly.

If you’ve played the original, you’ll know this tip is one of the most important – and obvious. By now if you’ve started Divinity: Original Sin II you’re probably very aware that it’s quite hard, and if you haven’t started yet, we should tell you: it’s really hard. Let’s get one of the obvious tips and tricks out the way here.
#Divinity original sin 2 tips pro#
There’s something in here for beginners and experts alike, so without further ado, here are seven tips and tricks to make you a pro at Divinity Original Sin II: Definitive Edition! Explorer mode is too easy, classic can be very challenging for a newcomer, so we decided to get our heads together to give you seven handy tips to make the game a lot easier for new players.
#Divinity original sin 2 tips Pc#
The well-received PC title, Divinity Original Sin II is finally now out on consoles and as far as CRPGs go, it’s a toughie.
